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I want them to be able to do that without having spend a lot of time going back and forth about how to do it and be consistent. I want Tool Proficiencies to have a better defined purpose in the game, especially now that there is a class that is pretty much dedicated to them.Ī lot of the people that I currently play with got their start from MMO's and more than one of them wants to craft things for themselves and the party in general. I want there to be some consistency that can be relied upon from one crafting project to another without having to write up my own rules. It isn't that it is hard, but I want my players (and myself) to be able to sit down with the book and at least get an idea of how to go about doing something first. This can’t be defined because however granular wizards get all layers would still ask to make stuff not defined in the rules.
Magic items are the same, a player comes to me with an idea and I then sit down and work with them to tweak it and then make up the components they need potentially turning it into a mini adventure. I then worked out how long it would take to R and D, have him some skill checks roles and decided a research cost and then once built a cost to reproduce. For instance I have a player who wanted to craft a crossbow attached to a shield, as a DM I sat down with him out of game and we worked out what it would look like and how it would operate. Can I ask why you need rules for something that really can be defined by a DM? Crafting rules for magic items exist in xanthers, they form a basis upon which DMs can then be creative and tweak and change.Ĭrafting by its very nature is a unique thing WOTC can’t rule for every idea a player comes up with.